This is a roguelike/strategy game based in fantasy world populated by mythical races and creatures. Your main objective is to assemble an army big enough to conquer a certain city, and defeat the monsters guarding paths and treasures in the process. The game proceeds in two modes: the resource management-focused roguelike adventure, and the turn-based tactical combat remotely resembling chess - hence the name Wizard Chess.
For those who had the pleasure to play Heroes of Might and Magic 2 & 3, this game should look rather familiar - it's essentially a single-faction single-hero version of HMM. There were a couple of aspects of HMM that I wished were different: the lack of realism (magic and realism, lol) around army supply lines, and the lack of nuance in battlefield positioning. This game is my attempt to address both.
Last but not least, this game literally wouldn't look the same without the tiles, so here comes the attribution: Nevanda Nethack and David Gervais.
Bring up the help menu on adventure map, battlefield, and city screens by clicking "?" on either your keyboard or bottom right corner of the graphical interface - it explains *cough* everything.
Happy playing! Drop your winning screens in the comments :)
The game lets you submit your result when you win, and the leaderboard can be found at http://www.heroicage.info/wizard-chess
Windows executable and unpacked Linux executable should run as-is. For Mac, right-click on the unpacked file, click Open, and click Open again on the new prompt.