Here cometh the balance (v0.2)

So, after spending several hours playing my 0.1 version, I realized that balancing was quite off. It's very tedious to win the game if there are no cities of your faction close to the final destination, and I couldn't get past the rank of Hobbit at all. While the unaligned cities turning against you is an interesting mechanic that requires some strategic adaptation, I wanted the game to be more casual. This and other balancing changes in 0.2 include:

  • On Normal difficulty, conquering a city once makes it enterable forever. On Hardcore, it still turns against you on the second Monday after the battle.
  • Reduced the budget that cities are allocated weekly, so that they retain smaller garrisons to fight against.
  • Rebalanced some units to bring the utility values closer together.
  • Rebalanced the multipliers and caps on foraging, hunting and trading on certain terrains.
  • Change endgame ranking logic to assign better ranks, especially for Hardcore mode.
  • Units aligned with the player get +1 attack, +1 defense boost in battle.

With these in place, the expectation is that on Normal a person should be able to win the game in ~1 hour without too much micromanagement, but winning on Hardcore is still a major accomplishment.


Wizard Chess (Linux) 9 MB
Mar 12, 2020
Wizard Chess (Mac) 30 MB
Mar 12, 2020
Wizard Chess (Windows 64-bit) 0.2.exe 13 MB
Mar 12, 2020

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