Mummy: the hard mode


I had a lot of fun developing this game for Ludum Dare, but, unsurprisingly, 48 hours wasn't quite enough time to learn a new framework (rot.js), create a game, and balance it properly. The original version is easy enough that a good portion of people who played it got to a win - and the high scores are all clustered at the very top. In addition, one of the spells (wind) turned out kinda useless.

So, I wanted expand upon this idea a bit, and make a game that presents a real challenge without changing the mechanics too much. I think making the enemies ranged did the trick - now "blinding" the enemies using the wind is actually useful, and getting a high score is much harder. Other changes in the patch are:

  • Animations for enemies shooting, wind, and exterminate magic
  • You can now restart the game from death screen
  • The wind now truly travels through rooms (previously it just affected anything within 10 tiles)

Files

LDjam version.zip 7.4 kB
Oct 13, 2020
Archive.zip Play in browser
Oct 13, 2020

Get Tomb of the Mummy RL (LD47)

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