Sounds very promising! I really dream of a TBS roguelike. Unfortunately, this page made my macOS system freeze shortly after starting the game. Safari 15.4
Hey there - thanks for the report, and sorry for that crash!
I just tried a playthrough on Safari and could not reproduce it :| Have you by any chance tried a second time? If you do end up trying, could you have the developer console open to see if it prints any errors?
That said though, I noticed that on Safari the game has some other unexpected behavior (like, wiping out local storage when the browser is closed, which would delete all the progress). Until I get to the bottom of this, if you're open to a different browser, the game's been tested in Google Chrome and there it has been stable.
To add some details: what happened is that I started the game, left it for a few minutes, MacBook screen turned off because of inactivity, and then the game music started to stutter more and more. I tried to wake the system up, but it lagged so heavily that I had to power the device down. MacBook was off the charging cable, working on battery.
Yay I beat it! It's a really interesting game. I definitely think it would've been a lot harder to ramp up in it if I hadn't played Wizard Chess 1 a lot as well.
I like how over the course of the game, the value of resources changes. At first money, growers, shops are the things you want to go for but by the end I only cared about triggers and easier fights.
I don't know how I would be able to beat the game without the Precise bonus which gives +1 range to my ranged units for the first 40 turns. It made so many fights so much easier. I kept choosing to the swamp terrain because then I could just position my ranged units in the middle and just pick off any enemies that tried to approach. Late game must be a lot harder without it
Precise+ranged units (+Slow blessing :P) is just one OP combo that could get you a win. Looking at your army, it probably didn't even matter by the end because you had so many melee strong units. For instance, getting an early Angel/Balrog/Roc and a corresponding tribe army grower, or getting a Fly blessing and fighting on slow terrains (like Swamp) should get you quite far.
I liked the game but i found it a bit overwhelming and difficult to understand at times, i dont usually play these types of games but overall its on its way to becoming a great project!
I like the leaderboard, and the concept, buuuut this is far from finished. Movement indicators would be helpful, an actual tutorial, I lost interest quick because I didn't know the goal.
My suggestion would be to remove the "world map" and replace it with a selection screen for which enemies to fight and the rewards because that's the only options given by the world anyhow.
Now, I still like the concept, and the combat, except for the occasional glitch where I cannot select the enemy unless I move my mouse a bit, is enjoyable. There is a lot of potential with the emphasis on positioning.
TL;DR: The game is fun at times but it does not do a good job of informing the player
First of all, thanks for playing and taking the time to leave feedback!
Regarding not knowing the goal - which of these (if any) do you mean?
You read the map and battle help screens, but they weren't informative enough
You did not read the help screens because reading is lame, and cool games should have an interactive tutorial that sucks the player in
You didn't know there were map and battle help screens
Good point on the world options really just being a enemy/reward combo - I found some charm in having it as an explorable map, but perhaps it feels tedious and obsolete at times.
It has been a while since I played this (a month) so I don't remember everything but I jumped into the game just now and it is definitely better than when I last played it. Maybe I missed some text last time but the combat feels a lot nicer and is easier to follow. I had no idea about the help screens, I should have more thoroughly read the description. The only issue I had with the map is there isn't anything to do in it other than move to the next fight, but I definitely see the appeal of having an explorable overworld.
TBH my biggest gripe is solved with the main menu's "help" screen, which if I remember this didn't have when I last played it.
I believe I only changed behind-the-scenes stuff like unit balancing, number of tiles per level, blessing percentages, etc. - but it's been a while so perhaps I tweaked the main menu help screen without remembering! :)
Either way, thanks for coming back to it - if you end up playing more, post your impressions!
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Sounds very promising!
I really dream of a TBS roguelike.
Unfortunately, this page made my macOS system freeze shortly after starting the game.
Safari 15.4
Hey there - thanks for the report, and sorry for that crash!
I just tried a playthrough on Safari and could not reproduce it :| Have you by any chance tried a second time? If you do end up trying, could you have the developer console open to see if it prints any errors?
That said though, I noticed that on Safari the game has some other unexpected behavior (like, wiping out local storage when the browser is closed, which would delete all the progress). Until I get to the bottom of this, if you're open to a different browser, the game's been tested in Google Chrome and there it has been stable.
Thanks for the reply!
To add some details: what happened is that I started the game, left it for a few minutes, MacBook screen turned off because of inactivity, and then the game music started to stutter more and more.
I tried to wake the system up, but it lagged so heavily that I had to power the device down.
MacBook was off the charging cable, working on battery.
I'll report if will be able to replicate that.
Yay I beat it! It's a really interesting game. I definitely think it would've been a lot harder to ramp up in it if I hadn't played Wizard Chess 1 a lot as well.
I like how over the course of the game, the value of resources changes. At first money, growers, shops are the things you want to go for but by the end I only cared about triggers and easier fights.
I don't know how I would be able to beat the game without the Precise bonus which gives +1 range to my ranged units for the first 40 turns. It made so many fights so much easier. I kept choosing to the swamp terrain because then I could just position my ranged units in the middle and just pick off any enemies that tried to approach. Late game must be a lot harder without it
That is one massive army! ...and a lot of army growers :o
Yay, thanks for playing!!
Precise+ranged units (+Slow blessing :P) is just one OP combo that could get you a win. Looking at your army, it probably didn't even matter by the end because you had so many melee strong units. For instance, getting an early Angel/Balrog/Roc and a corresponding tribe army grower, or getting a Fly blessing and fighting on slow terrains (like Swamp) should get you quite far.
I liked the game but i found it a bit overwhelming and difficult to understand at times, i dont usually play these types of games but overall its on its way to becoming a great project!
Thanks for playing! I agree the game is somewhat niche and overwhelming :)
I like the leaderboard, and the concept, buuuut this is far from finished. Movement indicators would be helpful, an actual tutorial, I lost interest quick because I didn't know the goal.
My suggestion would be to remove the "world map" and replace it with a selection screen for which enemies to fight and the rewards because that's the only options given by the world anyhow.
Now, I still like the concept, and the combat, except for the occasional glitch where I cannot select the enemy unless I move my mouse a bit, is enjoyable. There is a lot of potential with the emphasis on positioning.
TL;DR: The game is fun at times but it does not do a good job of informing the player
First of all, thanks for playing and taking the time to leave feedback!
Regarding not knowing the goal - which of these (if any) do you mean?
Good point on the world options really just being a enemy/reward combo - I found some charm in having it as an explorable map, but perhaps it feels tedious and obsolete at times.
It has been a while since I played this (a month) so I don't remember everything but I jumped into the game just now and it is definitely better than when I last played it. Maybe I missed some text last time but the combat feels a lot nicer and is easier to follow. I had no idea about the help screens, I should have more thoroughly read the description. The only issue I had with the map is there isn't anything to do in it other than move to the next fight, but I definitely see the appeal of having an explorable overworld.
TBH my biggest gripe is solved with the main menu's "help" screen, which if I remember this didn't have when I last played it.
I believe I only changed behind-the-scenes stuff like unit balancing, number of tiles per level, blessing percentages, etc. - but it's been a while so perhaps I tweaked the main menu help screen without remembering! :)
Either way, thanks for coming back to it - if you end up playing more, post your impressions!